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fatslob-:O said:

No no, the rubles are created in realtime as you can see is microsoft's demo up at the top with it's "chunk count". It's cool that Nvidia showed real-time fracturing in this demo but the rest of their demos don't do it because it's computationally expensive as seen in microsoft's demo. Compared to the scale shown it's clear that MS demo is more impressive considering the fact that it's handling collision detection with 30 000 procedurally generated chunks!

That would be it's achilles heel as much as it sounds impressive. The data stream to update that kind of debris count at 32fps would easily exceed 60mbps. Plus the local machine still needs to have the spare overhead to render all that extra stuff. No wonder it's all simple grey blocks with flat lighting and no shadows.