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endimion said:
If you say so fastlob o
fact is using cloud solution is cheaper than todays dedicated servers.... And azure scale to the needs live so no need for prepaid band with subs and compute time reservation...

Again hosting a multiplayer game is trivial ... Running the games resources on the other hand is NOT. A subscription will be needed to access the computing power otherwise Microsoft will lose money due to the fact that they have to pay for maintenence and the equipments without being able to cover the costs. 

what I'm saying is publishers will pay MS not us and their cost won't change much from their current expense if they had to deploy and maintain their own servers... So no I'm not expecting to pay more than the average game plus XBL subscription will cost by then... That's the entire point of the cloud for the company side... Cutting investment...

Why should publishers have to pay for customers experience ? Do you know that onlive charges $15 a month on LAST GEN games at a performance of 720p @ 30fps at the LOWEST settings ?! Just imagine the subscription costs for NEXT GEN games ... 

otherwise like people said just put a bigger GPU...

That defeats the point of cloud ...

I'd be more worried about ISPs in some countries still practicing that outrageous rule of data cap.... I don't even understand why people don't group into customer interest defense group to make that shit illegal by law in places it still goes on...

It's CLEAR that this is EXPENSIVE. You don't seriously expect to get GTX Titan performance for free, do you ? Microsoft will HAVE to pay the purchased hardware somehow! And what better way to do that than to charge users for it ?