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If you say so fastlob o
fact is using cloud solution is cheaper than todays dedicated servers.... And azure scale to the needs live so no need for prepaid band with subs and compute time reservation...

what I'm saying is publishers will pay MS not us and their cost won't change much from their current expense if they had to deploy and maintain their own servers... So no I'm not expecting to pay more than the average game plus XBL subscription will cost by then... That's the entire point of the cloud for the company side... Cutting investment...

otherwise like people said just put a bigger GPU...

I'd be more worried about ISPs in some countries still practicing that outrageous rule of data cap.... I don't even understand why people don't group into customer interest defense group to make that shit illegal by law in places it still goes on...