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endimion said:
@fastlob o
what subscription fees???? The pricing for band with and computational space is already available on the MSDN and is one and if not the most affordable solution considering the infrastructure you get HW/SW and certainly cheaper than any dedicated server solution the dev or publisher would need to match what's offered... The end customer wouldn't pay a penny more than it does today with XBL and server hosted multiplayer games...

while the tech for those results and the consumer internet specs is not ready... The azure platform is deployed and ready to use (already used actually outside of gaming) and pricing is already available...

You don't seriously expect to get this shit for free right ? Rendering takes more computational power than hosting a game match ...