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thismeintiel said:

Yea, I know.  I thought that was basically what I said. 

And I doubt many developers will even care to use the cloud like this whenever it becomes fully available.  Considering the deadlines and limited budgets they have, I doubt they will want to go through the extra coding and testing it will take to get the local HW and cloud server to sync correctly the vast majority of the time to get the experience gamers already enjoy, now.  Not to mention the backlash from many gamers when they realize their internet isn't quite fast enough to play the $60 (maybe $70 by then) game they just bought. 

I'm going to go out on a limb and say that by the time this really gets up and running, the PS5 and XB2 will be out, or about to launch.  MS will make sure the GPU is closer in power to the PS5, and they will drop the cloud power talk altogether.

I don't know how many developers will use the cloud but all I know is MOST people won't be able to access it or willing to pay the subscription fees for it to work. Another issue that people don't know is that computational power isn't FREE ... I'm not sure if Microsoft will drop the whole cloud thing yet because internet connection speeds will become a little more acceptable in the coming years.