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TimCliveroller said:

That is a problem for them to solve, and there will be limitations (obviously); but putting everything into perspective - the infrastructure is not (will not be) this huge problem people try to make it seem. Maybe I just have "the best internet" in the world (come to think about it - this is a possibility).


I think the main difficulty is that game codes are very complex these days (especially those games that would need cloud processing) and this new variable element can lead to a large variety of problems within the process structure.

Games need to work in 95+% (probably more) of the cases and not just in 50% or sth, which is why actual cloud processing probably still needs time to be ready for games/consumers.