thismeintiel said:
Completely agree with this. Plus, this demo was heavily controlled and limited. Now, let's move this into a real world situation, like online co-op. Imagine if there are two or more gamers in a level, all making different decisions, with dozens of AI enemies and destructable environments. Then, just imagine not having the fastest/most stable internet connection. No, cloud gaming that shares large amounts of computations between local HW and cloud servers is still just a thing of the future. Of course, by the time it becomes 100% doable in real world execution (in a decade or two), a beefier GPU will still be the much better option. I would have to say that Gaikai/Now is a much better solution in the real world, as there is no shared computing, just streaming the A/V and your controller inputs to and from the host server. There's also the benefit that it is 100% already proven to work. |
Gaikai is better in principle because less syncronization is needed for it to work and PS3 games were usually 720p @ 30fps and under in terms of performance.








