TimCliveroller said:
Suppose one is acceptable from a latency point of view (as certain individuals insinuate). It is quite resonable to belive that a system that is not super bandwidth-hugry (and not extremely latency-bound) would work. If those streaming services work (and from my personal experience - they work acceptably) why wouldn't a "service" (that should in theory be less demanding) work? By the way... multiplayer gaming and latency... |
The Onlive system is very obviously more robust. Video streaming (that's what the internet connection is mainly used for here) is something that has been done for decades and if there are connection difficulties (lags/packet drops/what have you) the user might experience input lag or the video stream might have artifacts etc, but the processing is totally uneffected by any of that.
The system MS proposes on the other hands might lead to serious bugging/crashing, if tasks arrive late or get lost/corrupted and the programm can't handle it.







