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Exclusives are often an indicator of a certain level of quality, especially in terms of glitches. There's a lower level of quality I typically expect from multiplatform titles due to them being crippled by the weakest capabilities of all the consoles they support. Of course, (COD4 being a good example) it's possible to get a good multiplatform title but it seems like that could be thought of as more like developing an exclusive game on two platforms rather than a typical "multiplatform" title. It's obvious that with COD4 much more care than usual was taken in making sure it worked well on both the PS3 and 360. Then again, no matter how well GTA4 runs, we already know the size of the game is being limited by the DVD on the 360 even when it's being played on the PS3.