J_Allard said:
Idk how anyone could possibly believe that. The money MS would have to be spending for that is ginormous. Not only does it affect the sales of this game but it affects the sales of the eventual sequel. If they make the 360 version so bad on purpose, that will put people off on the new IP altogether. No way. |
Well the PC version had a stupid audio install of 50GB that made absolutely no sense at all, an irritation to PC owners especially those running out of hard drive space. Everyone is scratching their head why that was done and hasn't been done in the past by other games. There is a difference between knocking the 360 version back a bit so its a bit weaker and completely trashing the game so it looks like something the Atari Jaguar would come up with. They could un-optimise the loading routines so its slower loading. Lots of things that could have a small impact on the game and makes the xbox one hardware more credible.
That PC audio install is so wierd and without any justification that you are left believing it was some sort of manipulation to somehow make the xbox one look more credible. Having such huge audio files on the hard drive may hit performance too. Yes there uncompressed but that means more hard drive time accessing them as they are larger.
Titanfall is technically weak on the xbox one. Low resolution, frame rate issues, frame tearing etc. It is rubbish technically despite being a good game. It would do a lot of damage if the 360 version actually compares very well to it. It would be all over the internet as a major story and a real downer to xbox one hardware sales. Everyone would be having a good laugh about it and Microsoft would be having to do damage limitation PR. It's not hard to see Microsoft's motivation not to see a good 360 port.
You have to ask why we are this close to launch and we have no idea what the 360 version looks like. 360 info has been heavily surpressed.








