| RolStoppable said: So what came out of all this is what I thought when I wrongly assumed that you had already reviewed DoS and PoR before OoE. Freakin' double standards! This game has flaws, this game has flaws and this one has them too. But despite the games and the degree of the flaws being so similar, the scores are all over the place. I guess that's what I like the least about your reviews, there's not much consistency. Dawn of Sorrow has trial and error bosses (which you conceded in our PMs and which happened to be a major negative thing in Order of Ecclesia for you) and the castle design is so-so, yet it gets a score of 9.25. Although the real problem is the 4 for OoE, because there just isn't such a huge gap in quality between the DS games. |
As I said in the PMs, the trial and error bosses in Dawn of Sorrow aren't as bad or as frequent as they are in Order of Ecclesia, plus you completely disregard the rest of the complaints. The glyph system and how combat is done with the glyph system plus the weakness against not only magic but different weapon types and those three major flaws within the game are much worse than the flaws are in Dawn of Sorrow.
*edit* Really in Dawn of Sorrow, the only two bosses that are trial and error are Gergoth and Abaddon, and like I said in the PMs, Abaddon does use his conductor baton in whatever way t he locusts are going to come. Also, Gergoth really isn't that bad either, because most of his attacks are easy to dodge and only a few attacks are trial and error good chance of getting hit if you haven't fought him. Playing against him this time, the only attacks I got hit by is when he went to jump over me, you have to be immediately ready for that, and when he fell down the tower, I kept hitting him and then got hit because I was too close when he pulled his head out of the rubble. You might get hit by the laser the first time he uses that, no idea. I've already played the game. But after one fight with this boss, more than likely you won't die if you're good enough. *
I did mark down on the complaints I had on Dawn of Sorrow. The map design and the small area that's easy reducing design and balance. But because of how good Julius mode is, being in my opinion better than the main game and the main game being great as is, it's two great experiences in one.
Portrait of Ruin had its issues as well. There were some enemies in the game that were strong against physical, others against magic, and then closer to the end of the game, more enemies. The sub weapon system where sub weapons were completely useless unless mastered , meaning either lots of grinding or just using a sub weapon against each enemy before you killed them with your whip or magic. Everything is weighted towards gameplay, and since the extra modes aren't as good as the main mode, I'm not going to give any bonus points towards gameplay because of it.







