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mine said:

Shortest Move joke: FPS...

Move is fine for wonderbook and some sports.

But besides the video / bluebox stuff Move can't touch WiiMote+/Nunchuck as this is much more stable and precise as the system has a "fixed" point to calibrate or triangulating the pointer on the TV screen which is known as "Wii RemoteBar"...

It is quite a technical achievement thats Move works so well despite lacking that "fix point". But neverless it speaks for itself that nobody prefers playing FPS on PlayStation using Move.

Also only a minor fraction of PlayStations sold because of Move.

Excact the opposite on the Wii / Wii U side: most people prefer playing FPS or "Point on the Screen" stuff using the WiiMote. And the unique selling point of the Wii IS the WiiMote/Nunchuck ...

The Wii U sales numbers also show that Nintendo (still) has a problem communicating their strategy regarding WiiMote/Nunchuck. Most people are simply confused if their beloved and preferred input devices are going to be used within the new games.

Hope that a Wii U Sports Club bundle will change that. But still concerned about Zelda. Really liked Skyward Swords for its sensational WiiMote gameplay...

Please say you're kidding.  Move for Killzone 3 was awesome.  I've heard a lot of good players say that it was their favorite method of play.  The only problem was that not every FPS game used it as well as KZ3.  With Resistance 3, I ended up going back to the controller.

Move had a ton of potential with FPS games but I guess they couldn't get third parties to push it.