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Btw hollow invasions are really annoying. When they're not close I can sign out to get rid of them but that means quitting the game to get co-op working again. Fighting them the best out come results in using up my heavy hitters I want to save for the boss. One other time I was at 10% health fighting of a bunch of enemies when stabbed in the back, and 2 other times both me and the invader ended up dead. Toxic and poison from the invader, while I use flame swathe. It's just grief play imo, my zone resets and I have to retrieve my souls, while the invader suffers no penalty at all for dying I imagine. (Never invaded anyone myself) Luckily it happens far less often then in Dark souls where running around not hollow would mean getting invaded within a minute.

It seems a lot of griefers moved into DS2, but a lot of them stayed on DS1, at least on the PC version. You can't get through the Undead Burg area, while Human, without being invaded constantly. Heck, I got invaded at SL 1 by a dude sporting Full Havel's, while I still had my starting Pyro gear. 

People seem to get their kicks out of destroying other gamer's progression while they have no chance of fighting back. Never got grief-invaded on DS2, most of the invasions I suffered were on the Iron Keep area, but I managed to fend them off since my Lightning Drangelic Sword +5 was hitting like a ton of bricks back then.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"