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GProgrammer said:

I dont think you understand what it does

tesselation gives no extra information, it just smooths out data points

heres a picture of no tesselation vs very high tesselation. The vertex count of the second picture is probably over 10 times what it is in the first picture, but you can hardly tell the difference between the two

Like I said, Tesselation only makes sense with displacement mapping. It doesnt magically add details

@Bold That's where your wrong. Tessellation DOES generate extra information such as QUADS, LINES, and POINTS as well. 

Your example is pretty much irrelevant since most games don't push tessellation. The demo below will show a large difference.

Your right about displacement mapping being needed to make tessellation a noticeable advantage but the games in the coming future will have this built in mind with them.