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fatslob-:O said:
GProgrammer said:
Pemalite said:
GProgrammer said:
With my Graphics Programmer cap on

Tessellation is way down the list of useful GFX tech


I disagree.
Geometry is going to play a massive role this coming generation.

No it wont

In all my years as a professional game developer, I've never seen an application vertex setup bound.

Yes in the 20th century this used to happen but not for the last 15 years

 

Tesselation only makes sense if you couple it with a displacement map

You can't say that tessellation is NOT important. It could actually be the key to making games ultra detailed like the precursor of the geoverse demos. 

I dont think you understand what it does

tesselation gives no extra information, it just smooths out data points

heres a picture of no tesselation vs very high tesselation. The vertex count of the second picture is probably over 10 times what it is in the first picture, but you can hardly tell the difference between the two

Like I said, Tesselation only makes sense with displacement mapping. It doesnt magically add details