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GProgrammer said:
Pemalite said:
GProgrammer said:
With my Graphics Programmer cap on

Tessellation is way down the list of useful GFX tech


I disagree.
Geometry is going to play a massive role this coming generation.

No it wont

In all my years as a professional game developer, I've never seen an application vertex setup bound.

Yes in the 20th century this used to happen but not for the last 15 years

 

Tesselation only makes sense if you couple it with a displacement map

You can't say that tessellation is NOT important. It could actually be the key to making games ultra detailed like the precursor of the geoverse demos.