fatslob-:O said:
Why are you damage controlling for AMD so much on the tessellation front ? I already knew that AMD was the ONLY option for console manufacturers but I was expressing one of my concerns. As to why the 280X gets beaten by the 270X is because AMD's tessellation engines scales better with clock which is quite sad ... Tessellation is over done ? Wow your on a roll to point out the culprit so quickly when it's clearly AMD's fault for not producing a truly parallel solution. If anything AMD are framing themselves by putting in that AMD optimizied tessellation setting in the driver ... |
That's just my experience. In Metro: Last Light I turn off Tessalation for a massive Framerate boost for both my AMD and Nvidia build. Does it affect AMD more? Maybe, but either way its better left off in that game
In Max Payne Tessellation is done correctly and it makes a VERY noticable difference. The punch line: It makes no performance difference to either of my builds.
Prediction for console Lifetime sales:
Wii:100-120 million, PS3:80-110 million, 360:70-100 million
[Prediction Made 11/5/2009]
3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m
I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.
[Prediction Made 6/18/2014]







