Pemalite said:
AMD's design is easily less elegant than nVidia's, I'm not sure if AMD is still using the GDDR5 memory to store the Tessellation data with Graphics Core Next like they did with VLIW4, but that would bring with it, it's own performance penalty. (Higher latency, lower bandwidth.) |
Why would anyone want to store the generated vertex's ? The point of tessellation is to create more detail in a procedural way. The endless city demo wouldn't even be possible in the first place because of large memory overhead in storing over a billion triangles! Your reasons for tessellation being superior in the xbox one is wrong for the most part seeing as how the performance scales with CLOCKS which is quite pathetic on AMD's part. How in the hell does a 7870 kick's 7950 in the ass in tessmark ? This still means that even with the higher clocks the xbox one would only perform 5% better than the PS4 in tessmark and if we go to tess factors of under 16 the PS4 will most likely take it due to the fact that somehow their tessellators would actually respond to those factors.
What AMD needs to seriously do is have a truly parallel solution otherwise it's going to be another embarrassing slaughter on the tessellation front.







