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yum123 said:
MTZehvor said:
yum123 said:
There right and your naive if you thing otherwise. If you sell 8 million + of a game each year of course you would maintain that rate until it isnt profitable which will be when people actually are sick of it, but as of now get real to the haters

Or, you know, you could release a new title in the series, say, every two years, and keep it going for a much longer time with no worries of fans losing interest.


Why would you lose interest if the games are the same whether you release it every year or 2 years. they simply put twice as many people on the game

A number of reasons

First off, variety is the spice of life and all. Humans gradually lose interest in something if they're consistently doing it. The 2D Mario series has survived for almost thirty years without radically shaking up it's formula, and a big part of that has been on and off releases. Only currently, when Mario titles have begun to be released in quick succession and (3D titles included) almost annually, has a decline in interest begun to show.

(And yeah, not completely fair comparison since the Wii U isn't doing so hot sales wise, but even the NSMB for the 3DS sold well below what the one for the DS did)

Secondly, when writing a long epic like Assassin's Creed is, you run the risk people falling behind without ample time to catch up in the series. For example: A gamer plays Assassin's Creed 3, and is disappointed by it. The next year, Assassin's Creed 4 releases, and for whatever reason, perhaps because said gamer is wary of the series after 3, or simply because they didn't get around to it, they pass on it. Then the next game in the series releases the next year, and the person may finally be ready for another Assassin's Creed. But since they missed out on the story of the last one, they won't be ready for this one. Catching up would require them to play two games in close succession, which puts them farther behind in the story. Once someone gets behind, they are less likely to make an effort to catch up.