yum123 said:
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A number of reasons
First off, variety is the spice of life and all. Humans gradually lose interest in something if they're consistently doing it. The 2D Mario series has survived for almost thirty years without radically shaking up it's formula, and a big part of that has been on and off releases. Only currently, when Mario titles have begun to be released in quick succession and (3D titles included) almost annually, has a decline in interest begun to show.
(And yeah, not completely fair comparison since the Wii U isn't doing so hot sales wise, but even the NSMB for the 3DS sold well below what the one for the DS did)
Secondly, when writing a long epic like Assassin's Creed is, you run the risk people falling behind without ample time to catch up in the series. For example: A gamer plays Assassin's Creed 3, and is disappointed by it. The next year, Assassin's Creed 4 releases, and for whatever reason, perhaps because said gamer is wary of the series after 3, or simply because they didn't get around to it, they pass on it. Then the next game in the series releases the next year, and the person may finally be ready for another Assassin's Creed. But since they missed out on the story of the last one, they won't be ready for this one. Catching up would require them to play two games in close succession, which puts them farther behind in the story. Once someone gets behind, they are less likely to make an effort to catch up.









