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famousringo said:
VanceIX said:
NiKKoM said:
VanceIX said:
NiKKoM said:

X-com.. Should have mentioned that one as a 360 port with good AI.. I actually prefer the ipad version above the console one

X-Com isn't exactly a power-hog. The original Xbox could probably run it, if not the PS2



At 2048 x1536 native? no way the ps2 or xbox could do that

Most iPad games are rendered at 1024 by 768, and then use some AA to smooth out the rough edges.The few games that are rendered at native 2048 by 1536 aren't graphically intense or have severe performance issues ala Nova 3


iPad games used scaling... on the iPad 3. Because the pixels were quadrupled but GPU performance only doubled compared to the iPad 2. Once the iPad 4 shipped, there was no need to scale anymore. That means NOVA, Infinity Blade, Real Racing, all run at native resolution on the two latest generations of iPad.

Even on the iPad 3, games used the doubled performance to render at a native resolution 40% higher than 1024 x768 (roughly four times Xbox resolution). Please stop spreading your misconceptions.

These are not misconceptions. The vast majority of the games are designed to run on the iPhone's resolution. Games like NOVA, Infinity Blade, and Real Racing are able to meet that native resolution because they are severely dumbed-down compared to console games. NOVA has performance issues and is nothing compared to Halo 2, Infinity Blade is just moving in a linear path, with no player control for exploration other than selecting left or right, and Real Racing can't even compare with Forza or Grand Turismo, it's a pretty game with no real challenge other than the horrendous freemium model that makes it unplayable after an hour. 



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