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You know, I have to admit that everything in the OP is completely true. And yet I STILL have a soft spot for FFXIII. It tried so very VERY hard to make me love it, I just can't bring myself to dislike it.

The real irony is that most of the problems could have been fixed with some thought.

Gameplay? Have enemies fight back with their own paradigms rather than have millions of HP.

The corridor? Have the party chased through a maze of parallel corridors by boss-level enemies to provide the illusion of choice, but players are too busy running to see it's just an illusion.

Story? Have the twist at the last second be the Pulse Fal'cie selflessly adopted them, and held back on the focus to give them free will.

Characters? Replace Vanille and Snow with characters like Laguna and Kain (it worked in Duodecim).

Weapons and Character Leveling? Could have been removed outright, but if you insist.... CP is already shared across the party, ergo it should have been invested into paradigms rather than into characters. Equipment upgrade items should have been rare, powerful, and had specific effects like adding elemental or status damage to a particular weapon. Each character could pack two or three weapons as the game progresses, each attached to a particular role of theirs in combat and (ideally) with upgrade effects stacked for that particular role.