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famousringo said:
VanceIX said:
famousringo said:

The first image is Halo 2 on Xbox. It has 307,200 pixels.

The second image is NOVA 3 on iPad. It has 3,145,728 pixels (that's a full order of magnitude more). It also has vastly more detailed textures because it can access more than ten times the memory, and more extensive use of shaders and lighting thanks to a much more modern GPU architecture.

Graphics are not the problem. You were much closer to the mark when you were complaining about mobile's interaction and business models.

Nova 3 is slow and buggy as hell. The game has no substance at all.
It's beautiful eye-candy, but that's it. You have to consider things like AI, landscape scale, etc, not just graphics when it comes to power. Going by that logic, Infinity Blade would be the pinnacle of power, and it's not. 

So when you say the word "power," what you really mean is "man-hours of design and programmer work?" Because nobody is going to think that's what you're talking about when you say "power."

By "power", I mean the hardware's ability to perform tasks in the game that result in the wholeness of the game. Power =/= graphics. What's the point of that great resolution output and textures when the game is severely limited in terms of enemy A.I, world design, and tasking? In games like Halo 2, you could have 50+ enemies on the screen, each doing their own thing, in a map that is probably bigger than all of Nova 3. Some games have tried and come close to the quality of Xbox and PS2 games (Ravensword is one of them), but small things like huge load times due to being able to display only a small part of the world at a time hold them back. 



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Xbox One - PS4 - Wii U - PC