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VanceIX said:
famousringo said:

The first image is Halo 2 on Xbox. It has 307,200 pixels.

The second image is NOVA 3 on iPad. It has 3,145,728 pixels (that's a full order of magnitude more). It also has vastly more detailed textures because it can access more than ten times the memory, and more extensive use of shaders and lighting thanks to a much more modern GPU architecture.

Graphics are not the problem. You were much closer to the mark when you were complaining about mobile's interaction and business models.

Nova 3 is slow and buggy as hell. The game has no substance at all.
It's beautiful eye-candy, but that's it. You have to consider things like AI, landscape scale, etc, not just graphics when it comes to power. Going by that logic, Infinity Blade would be the pinnacle of power, and it's not. 

So when you say the word "power," what you really mean is "man-hours of design and programmer work?" Because nobody is going to think that's what you're talking about when you say "power."



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.