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VanceIX said:
famousringo said:

Seeing as how mobile devices have been running one of the Xbox's best-looking games, KotOR, for almost a year now at resolutions more than four times what the Xbox was capable of, I think they might be a teeny bit more powerful than the Xbox.

One thing that mobile and console gaming have in common: Graphics are not the problem.

KotOR was super optimized for mobile when it was ported, and relatively forgiving in the graphics department. You won't see games like Halo 2 or Ninja Gaiden Black any time on mobile soon, they are just too demanding, even if they tried to optimize. 

 

 

 

The first image is Halo 2 on Xbox. It has 307,200 pixels.

The second image is NOVA 3 on iPad. It has 3,145,728 pixels (that's a full order of magnitude more). It also has vastly more detailed textures because it can access more than ten times the memory, and more extensive use of shaders and lighting thanks to a much more modern GPU architecture.

Graphics are not the problem. You were much closer to the mark when you were complaining about mobile's interaction and business models.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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