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KylieDog said:
Wright said:
KylieDog said:

The world is too big, or rather, the mission design is shitty with too many missions following the dragged out formula of:

1. Spend 5 minutes driving to mission start
2. Spend 5-8 minutes driving to point A of mission
3. Spend 30 seconds - 2 minutes shooting people
4. Drive for 5 minutes,
5. End.

Another one after point 1 is

2. Go here,
3. Get in car
4. Chase someone.


Isn't that the usual norm in GTA games, though?


No, and you cut off this "Plus, there is very little options given to the player in missions, they're all scripted unlike earlier games which allowed much more sandbox"

See in Vice City for example, in a go, here, chase type mission you got lots of freedom, you could block off the road pre-mission so the chase lasts 5 seconds, or ram him into water and let him drown, ram him of road then get out gun him down, or just blow up his car mid chase.   In GTA nearly every mission is scripted, so you just chase until some scripted crash, or only get to blow a car up when it tells you otherwise mission fail, if want to drown someone then it because the game makes you, and road blocks get removed if you try them.

It isn't a sandbox anymore, is a linear corridor game set in an open world.


Maybe, but yet again, Vice City was the best one, so everything else failed to grasp as its greatness.

 

Though, are you completely sure GTA V doesn't leave room for creativeness during its missions?