Jereel Hunter said:
Claiming that quantity is the reason is inaccurate. Halo 3 sold 10 million copies at a point in the generation when the 360 had more exclusives than the PS3. And Killzone was not at "accessible" as Halo, because it was less of a game. The original KZ was a mediocre game, whereas Halo: CE was a genre defining masterpeice. KZ2 came out well after Halo 3, without split screen multiplayer, and with a fraction of the multiplayer features of Halo 3. To call it 'miles ahead' is to take into account only the graphics of the game, without taking into account that it's easier to make a game shiny when you remove all the overhead of 'features'. |
clearly you dont know what accessible means, and its clear when someone talking about killzone can only mention graphics and nothing else, that person hasnt played the game.
if killzone is less of a game than halo because it sold less, then XB1 is less of a console than PS4 because it sold less.... oh wait... it actually is. lol.







