AngryAztec said:
I think people are missing the point with VR. This whole VR thing isn't even new. They've been trying to push VR to mainstream consumers for years (it has to be a hit with that demographic to be viable in the long run). For ages they've been trying to break into that crowd and it hasn't worked. Not just because of the obvious technological limitations, but mainly because of how you have to use a bulky thing on your head and face. VR is still impractical. That hasn't changed. See, not everyone is a techie/geek/core gamer who is willing to wear something like that inside the house or even outside of it. But unless Sony or FB can make it cool, no one is willingly going to wear that thing on their faces. Again, the key to make VR successful is for it to become a FAD. Only then will mainstream consumers adopt something, regardless of how goofy it may be. That's how Motion Controls were even a thing during all those years when every core gamer was trying to minimize its impact. And yet only one console has been so popular to have been featured at THE OSCARS. And it got that big thanks to mainstream consumers. If Sony and FB can tap that market, they're going to kill it and sell a ton of them. If not, then it'll become the latest VIRTUAL BOY.
|
Agreed. If 3D TV, 3D Streaming, 3D Blu-ray, and 3D games haven't caught on -- it's logical assume decreasing the usability of 3D via a headset won't do any favors for VR.
For total immersion, you'd also have to provide echolation in the sound too.
Developing titles that really use VR well are gonna be a huge mess.