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Jon-Erich said:
Metacritic is terrible for the industry and here's why.

- Publishers look at Metacritic a lot and base a game's performance (quality performance) on meeting a specific Metacritic score. If it doesn't meet that score, this could result in development teams losing their jobs, especially if the game does fall below sales sales expectations.

- Dumbasses like the ones who work Square-Enix actually make make sales projections based on Metacritic scores while forgetting the GOTY games have bombed in the past.

- Metacritic rates a score purely on math and logical means of rating a score rather than rating what a score means on an emotional or feeling-based level. A perfect example is X-Play. Years ago, Adam Sessler complained that Metacritic considered a 3/5 to be equalled to a 60% rating. The problem was Sessler felt that a 3/5 should be considered higher since X-Play only has five ratings to give.

- Ratings are hype and with honesty, it only takes a couple of bad ratings to lower a game's overall rating.

- Many people actually do base their purchasing decisions on Metacritic scores.

- Most people seem to forget the something in the 50 range in an average score. For some reason, most people have come to believe that if some goes below an 80, it's not worth their time.

I can go on and on, but I think it's easy to conclude that Metacritic has done more bad than good to the industry.


Some really valid points in this post