SvennoJ said: Tseldora's zone design has some flaws. I couldn't find the way to the 2nd bonfire for a long time, bit late to be introducing actual working zip lines this late in the game. The annoying casters with a barrage of homing soul arrows are just out of reach and impossible to free aim target with spells. Moving the camera just a tiny bit up or down makes the spells either go way low or high above. I had to resort to using a bow, how degrading! Just let me aim spells. The end boss was cool, but the approach felt like a poor copy of the crystal cave. It all felt smaller than DS1. Anyway all great bosses defeated, 10x estus flask, dark pyromancy flame +10. Next Drangleic castle. I just got to the first bonfire and a second nearby down a whole where old guy in wheelchair is sitting in the dark again. He still doesn't want me. That room next to the bonfire has some very hard hitting damage spunges. I practiced some strategies on them, patience seems the only thing that works hehe. I changed some of my armor for caster benefits, faster casting sleeves, extra spell uses hat, second dragon ring. Now I'm down to only 37.5% equipment load. Maybe I should re-allocate my points, no need for 20 vitality anymore. Can you do that without any negative side effects? |
You can relocate without penalties, you'll be booted down to your starting SL. I switched my stats twice in the first playthrough, Soul Vessel is one of the best additions to DS2.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"