By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
Tseldora's zone design has some flaws. I couldn't find the way to the 2nd bonfire for a long time, bit late to be introducing actual working zip lines this late in the game. The annoying casters with a barrage of homing soul arrows are just out of reach and impossible to free aim target with spells. Moving the camera just a tiny bit up or down makes the spells either go way low or high above. I had to resort to using a bow, how degrading! Just let me aim spells.
The end boss was cool, but the approach felt like a poor copy of the crystal cave. It all felt smaller than DS1. Anyway all great bosses defeated, 10x estus flask, dark pyromancy flame +10.

Next Drangleic castle. I just got to the first bonfire and a second nearby down a whole where old guy in wheelchair is sitting in the dark again. He still doesn't want me. That room next to the bonfire has some very hard hitting damage spunges. I practiced some strategies on them, patience seems the only thing that works hehe.

I changed some of my armor for caster benefits, faster casting sleeves, extra spell uses hat, second dragon ring. Now I'm down to only 37.5% equipment load. Maybe I should re-allocate my points, no need for 20 vitality anymore. Can you do that without any negative side effects?

You can relocate without penalties, you'll be booted down to your starting SL. I switched my stats twice in the first playthrough, Soul Vessel is one of the best additions to DS2.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"