Deviation59 said:
People keep bring up data duplication... I have trouble labeling that as anything other than a troll to rag on the PS3's supposedly (and I do mean supposedly there - except for on the innermost track of the disc, the 360 loses all throughput advantage when it's using dual-layer DVDs thanks largely to the differences between CAV and CLV optical drives) lackluster data bandwidth from the Blu-ray drive. Data duplication on the first Resistance totaled less than 150mb. |
Sometimes data duplication makes sense for console games (if large parts of the disc would otherwise be left unused), on a PC the game is usually installed on the harddrive thus there's little benefit. On the 360 data duplication makes the most sense (compared to PS3 and PC) due to the lack of a default harddrive and thus DVD load / seek times are very important (i.e. Mass Effect's hugely delayed texture popups). On the PS3 you can stream a lot of data to harddrive during gameplay. (i.e. Uncharted, no harddrive install, no in-game loading times despite the great varierty)
Most data duplication FUD was started due to comments from an Oblvion dev, but the same tactic was used for the 360 game. The first comment received lots of US media coverage, the later clarification was largely ignored by the media.







