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Tseldora's zone design has some flaws. I couldn't find the way to the 2nd bonfire for a long time, bit late to be introducing actual working zip lines this late in the game. The annoying casters with a barrage of homing soul arrows are just out of reach and impossible to free aim target with spells. Moving the camera just a tiny bit up or down makes the spells either go way low or high above. I had to resort to using a bow, how degrading! Just let me aim spells.
The end boss was cool, but the approach felt like a poor copy of the crystal cave. It all felt smaller than DS1. Anyway all great bosses defeated, 10x estus flask, dark pyromancy flame +10.

Next Drangleic castle. I just got to the first bonfire and a second nearby down a whole where old guy in wheelchair is sitting in the dark again. He still doesn't want me. That room next to the bonfire has some very hard hitting damage spunges. I practiced some strategies on them, patience seems the only thing that works hehe.

I changed some of my armor for caster benefits, faster casting sleeves, extra spell uses hat, second dragon ring. Now I'm down to only 37.5% equipment load. Maybe I should re-allocate my points, no need for 20 vitality anymore. Can you do that without any negative side effects?