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MikeB said:
NJ5 said:
I just remembered this:

http://www.joystiq.com/2007/08/15/heavenly-sword-packed-with-10-gb-of-sound-data/

"Heavenly Sword packed with 10 GB of sound data"

Now keep in mind how short Heavenly Sword was, and you can start seeing just how much space uncompressed audio takes up.
Take into account:

"That sizable number includes approximately three and a half hours of music, sound effects and 4,500 lines of dialog. "There's an hour and a half's worth of cut scenes in eleven languages," said SCEE's Garry Taylor."


That doesn't change the fact that simply using uncompressed audio is going to take up a big portion of the space of your game.
Many games have multiple languages in one disc, if they used lossless compression or lossy compression with excellent bitrates, no one would be able to notice any difference in quality, and games would be much smaller.

However, as I said above, now that Blu-Ray is a given on the PS3, there's no reason to optimize for space if you don't need it for other game data. I'm not criticizing the developers for using uncompressed audio. Just please don't tell me that your game has 50 GB of data as if it was a big deal, because I can clearly see what's behind most of those claims.

 



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