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torok said:
Mohasus said:

Looking at financial reports, PC is usually as big as a console (ps3/360).
Sometimes, bigger than both combined (SEGA: http://www.gamesindustry.biz/articles/2014-02-07-pc-and-digital-now-driving-forces-for-sega).


That figures includes f2p games, Facebook games and so on. If AAA titles sold on PC at least close to the console games, we would see good PC versions for the games instead of the horrible ports we see today. It's just a matter of market. PC is mostly digital, what gives a larger share of the sales price to the publisher. If it sold as much or better than console games, they would do good PC versions because it would be from were their money would be coming.

And Skyrim was a bad example, since it's a very PC game (PC exclusive in the early entries on the series). Other games probably do much worse. As I said, with the effort pu on PC games (bad ports, games that simply don't have a PC version and so on), it's pretty safe to say that the sales are much, much worse than console games.


You are also forgetting that a PC game doesn't have to sell as much as the console version to be as or more profitable.
You don't have to pay the Microsoft, Sony and Nintendo tax to have your games on the system, last I checked they take what, 30%? You also have to pay for releasing Patches and DLC too I think.
That probably explains why EA and Ubisoft have their own "stores" now in PC land.

Granted you also have to pay the privelage to have your games on Steam, you literally *don't* have to, Minecraft and majority of EA games have lived fine without it.

There has been a distinct shift in the way games are being developed over the last few years with more games starting to focus primarily on the PC version then releasing the downgraded console version. (I.E. Battlefield, Low settings on the Last-gen twins and only high settings for the next-gen twins, ultra and beyond for the PC.)
Just take a look at any Frostbite or CryEngine powered game...




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