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Kasz216 said:
VanceIX said:

I would rather them go sub then. I personally wouldn't get it if there was a sub, but it would guarantee revenue for them while giving the players equal grounds. Also, most players will be soloing for the majority of the time, so I would argue that the MMO part of it isn't that demanding. Only when you have major ship battles with over ten ships in one sector do I see it truly being a problem, and even then that will probably be relatively rare. The amount that they've raised on Kickstarter and on their website is already enough to cover practically any expansions they could want, seeing as it's already at $40,000,000 of the original $500,000 they wanted. And the truly hardcore, the ones the game is aiming for, would gladly fork over cash to get custom body jobs on their ships (like a redesigned hull, or even special luxury interiors), or get custom emblems and such, and those wouldn't come cheap, but at the same time they wouldn't give said players an advantage for shelling out cash.


As previously mentioned though... it isn't really even ground.

It's not like this is Street fighter 4 and you can pay to buy a character with SNK boss syndrome.

A subscription system is the WORST of both worlds.  Then you actually are forcing people to pay for something they already paid for.  As opposed to giving people an option to pay for something they already paid for if they want to access late game content quicker.

 

As for already having enough money.... the project expanded beyond what the budget was, as is what you'd expect to happen.  

 

Otherwise it just sitting in an account for expansions wouldn't give nearly the same return on investment, and peopel would have to bitch that they artificially have to wait for content they already paid for.  (A more valid complaint quite honestly.)

Is it really a better option to give Star Citizen 40M,  have them spend say... 1M and then keep the rest in a bank account waiting to release expansions at 500,000 a pop?


I can't see how anyone would consider that better.

What I'm trying to say is that they already have gotten $40,000,000 from the community. That is more money than they could have ever possibly imagined, and it should easily cover development along with server costs and expansions for a while, and then the other sum of money can come from non-essesntial microtransactions and the game purchases themselves. Guild Wars 2 showed that the model works fine, and that game had minimal micro-transactions. It had an in-game economy where players could sell each other equipment and items, but that's another story in itself. Let me reiterate that I would not want a sub. I don't buy games that have subs. Pay-to-win games, however, really aren't that different. If you want to be really successful in this game, you will find yourself opening your wallet. Those who don't will have to spend an insane amount of time grinding money for the best ships, which may not even be feasible. 



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