Kasz216 said:
It's not like this is Street fighter 4 and you can pay to buy a character with SNK boss syndrome. A subscription system is the WORST of both worlds. Then you actually are forcing people to pay for something they already paid for. As opposed to giving people an option to pay for something they already paid for if they want to access late game content quicker.
As for already having enough money.... the project expanded beyond what the budget was, as is what you'd expect to happen.
Otherwise it just sitting in an account for expansions wouldn't give nearly the same return on investment, and peopel would have to bitch that they artificially have to wait for content they already paid for. (A more valid complaint quite honestly.) Is it really a better option to give Star Citizen 40M, have them spend say... 1M and then keep the rest in a bank account waiting to release expansions at 500,000 a pop?
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What I'm trying to say is that they already have gotten $40,000,000 from the community. That is more money than they could have ever possibly imagined, and it should easily cover development along with server costs and expansions for a while, and then the other sum of money can come from non-essesntial microtransactions and the game purchases themselves. Guild Wars 2 showed that the model works fine, and that game had minimal micro-transactions. It had an in-game economy where players could sell each other equipment and items, but that's another story in itself. Let me reiterate that I would not want a sub. I don't buy games that have subs. Pay-to-win games, however, really aren't that different. If you want to be really successful in this game, you will find yourself opening your wallet. Those who don't will have to spend an insane amount of time grinding money for the best ships, which may not even be feasible.
You're Gonna Carry That Weight.
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