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Kasz216 said:

Also, maybe it's just me....

 

but I don't really mind pay 2 win.

 

Because a non pay 2 win system doesn't reward skill.


It rewards grinding.

 

In a typical MMO 4 levels does a lot more for you then skill.

 

Without "pay 2 win" transactions it's not going to be a matter of the skilled  dominating the unskilled.


It will be a matter of those with tons of extra time to grind dominating those who have other responsibilties.

 

I see what you're saying about skill and grinding. 

But there needs to be a good balance. In many online games today, it takes anywhere between 40-80 hours to get to the top level and get the best perks. Most of these games don't allow you to buy the perks from the get-go, you have to earn them. I'm a college student, so I don't have time to game 24/7 or grind out a lot either. But I fully expect to have to work my way to the top, not buy my way there, even if it means putting in just a few hours in the weekend. When you have to pay $100+ dollars just to get out of the starter ships, that's too much pay-to-win, and it encourages monetizing all aspects of the game. 

I don't mind the model in, say, free-to-play MMOs. The devs have to make money after all. In games like Star Citizen though, they could easily sell minor incentives like special ship decals/colors, or interior decorations for the hangar or ship, or cosmetic body kits to deck your ship out in. Instead, they decided to milk the fans for all they had by charging hundreds of dollars for in-game ships. 



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