Shaunaka said:
MTZehvor said:
Shaunaka said:
MTZehvor said:
Papers, Please
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How a game with only a YES/NO input option disappointed you is unfathomable. What on earth did you expect.
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Well, first off, you're drastically underestimating the complicatedness of the game, but setting that aside...
The main reason is because the moral dillemma aspect of the game was made out to be surprisingly good by a decent amount of reviewers, including the always hard to impress Ben Yahtzee. The game forces you to choose frequently between what's best for you and your family or what's best for other families; often times, being willing to break the rules to keep another family intact means a penalty towards your salary, and doing your job correctly to earn enough money to survive means splitting families apart, letting some members through the gate and keeping others out. The game was made out to be one that forced players to think long and hard about the repurcussions of their acts.
In the end, though, I simply never felt any connection to characters that had so little personality and were so two dimensional (literally, two dimensional). I realize expecting tons of character development would be absolutely silly and unrealistic for a game about checking passports, but it still made it difficult for me to feel any sort of guilt from choosing my own survival over what's best for this imaginary, pixelated, person in front of me.
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Aaah ok.
I think you were maybe expecting too much from a small, hit indie game?
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Probably so. Most of my disappointment is simply born out of something not being there that I was led to believe would be there by reviewers (not to bash reviewers, the moral dilemma may very well have worked wonders for them and just didn't do it for me). The disappointment isn't even really directed at the game itself; Papers, Please is by no means at fault in any way (it certainly didn't advertise itself on forcing the player to make tough moral decisions), it's just I was disappointed to see that something so frequently touted in reviews not show itself.
A more cut and dry example would be something like this; let's say that you read review son a bunch of website, and the reviewers all claim that there is a fantastic story in the new Zelda game. So you go and buy the new Zelda game looking forward to a great story, and said story falls quite flat for you. Perhaps expecting a great arching story from a series with notoriously little dialogue/character development is expecting too much in the first place, but it'd be hard not to get your hopes up if nearly every reviewer said it was great