| JWeinCom said: Then, think of it from Sony's perspective. How much is the Vita making? How much of my resources are being devoted towards the Vita? What else could I be using the developers, marketing budget, and factories for? This is called opportunity costs. The Vita needs not just to make a profit, but make more profit than the next viable option. As it stands in terms of hardware and software sales, it is hard to imagine that the Vita is the best option for the Vita right now. The Vita is just doing really really poorly, and it's hard to imagine a scenario where the Vita division is worthwhile to Sony as a whole. It's hard to see why retailers would continue stocking it or its games in the US, and it's hard to see why Sony would be motivated to develop anything with the intention of release outside of Japan. It's hard to imagine the Vita is the best use of Sony's time, money, and energy. |
Sony never used more than a token investment in the platform. There have never really been resources into the Vita for them to take out especially as far as developers or marketing budget. It's only been the smallest teams and no name teams making games for it. Games hardly get physical releases let alone advertising. I guess they could save resources by keeping the money from stopping the shitty ports nobody wants.
Sony is just doing a really really poor job with Vita. The Vita situation did not just happen to Sony. Sony did it to themselves by not setting themselves up for success. Why wait until you system is on life support to hire people to bring 3rd party titles. That might have been a worthwhile investment of Sony's time money and energy early on. Now I have to agree it's just wasted.







