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ICStats said:
LemonSlice said:
TornadoCreator said:

2a. Level Design.

Pretty much every room is as liner as they can get. Seriously just look at these level maps.

 

Should I just point something out? That's the first area, and considering where it takes place, it makes sense to look that way. Introductory levels in many games are often very straight-forward.

Yes but this doesn't change after the 1st area.  The whole game is basically the same kind of linear corridors.


Ka-Kawww!! Wait wahhh? This is Gran Pulse for those not in the know.