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Runa216 said:

Again, you even posted the damn definition of nonlinear, and fail to see how previous FF games can be considered nonlinear. 

Example:  In Final Fantasy VII, upon leaving midgar, you can do one of a half dozen different things, one of which being the next step in the story.  There are areas to explore, a chocobo ranch, an optional boss, hidden areas, etc.  I gave that perfect example, and yet you ignored it, then continued to argue your point with broken grammar and 'haha' as a form of punctuation. 

It's very clear you can't be reasoned with if you can't even be bothered to apply your own logic to arguments that aren't yours.  Like I said, I JUST gave a series of examples of nonlinear gameplay in Final Fantasies, and you still claim that 'mpt FF Anything" is linear (yet still follow that up with 'best of both worlds' sentiment."  

My point is that XIII is TOO linear.  previous games wERE best of both worlds experiences (a point I brng up in one of my old articles I wrote a few years back), but FFXIII takes half of that away by stripping all the side content away that has helped previous FF games transcend the strict linear reputation most JRPG's have, which would have been cool if only the story was interesting and well told enough to make up for the complete lack of depth or exploration in Gran Pulse or Coccoon. 

And we're not talking about XIII-2 or Lightning returns.  We can all agree that, gameplay wise, those games were 'better' than XIII, at least from the perspective of someone who likes a bit of freedom in their games. 

I posted the definition because you don't know it.

What don't you understand about my comments? You obviously don't even understand the definition because now you back pedal, and just state that FFXIII is now TOO linear for you. FFXIII is a 3 part series you seem to not understand this. The first one begins linearly, once on Gran Pulse you decide your path.

The pre rendered zoom out from Midgar is after you click New Game.  I saw someone on this forums state that recently as well, and how they were blown away. Well in the actual game when you leave Midgar there's nothing to it have a look. Oh how time warps a mans reality. They remembering the demo and new game, not the actual point in game where you leave Midgar. FF7 is the first in the series to use 3D computer graphics, featuring fully rendered characters on pre-rendered backgrounds, and was the first game in the main series to be released in Europe. Those points explain the sales over FF 1-6 imho. And in FF 1-6 the games generally become more non-linear when you get an airship. So let me clue you in. They're all different in certain aspects. Like "we" don't know that haha. If you played FFXIII all the way through you would realize it wasn't linear all the way through now would you? If you played FFXIII-2 you would realize it gets to the open world/less linear gameplay just as fast as FF7. But you don't play FFXIII as a trilogy of games the way they're designed to be played, you cherry pick and you live in the past and parrot the complainers and boo-hooers who never got to Gran Pulse of FFXIII-2. 

For your last statement we're not talking about XIII-2 or Lightning returns. then why you talkin about Midgar and FF7? Why can't you understand FFXIII is a trilogy. And to completely understand the story do you ever read 1/3 of a book, and go to a book forums and boo-hoo that you didn't understand said book? Come on man! Ka Kaw much Runa216? Haha!