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outlawauron said:
If you want JRPGs, you've needed a Sony console for the past 2 generations. Nintendo doesn't cater to those people at all.

Nintendo has 2 JRPGs announced for WiiU ("X" and Shin Megami Tensei X Fire Emblem), and they have also supported JRPGs and SRPGs for DS and 3DS either through their own games or localizations, as well as producing Xenoblade, The Last Story and Pandora's Tower for Wii. That's what I was refering to. Whether Sony platforms have more or not is irrelevant here, as I was just talking about the kind of gamer Nintendo is currently aiming for.

That aside, Sony has seemingly lost a lot of interest in the genre lately (and has focused on Western games in general), and I'm not going to give them credit for 3rd party games that have nothing to do with them. Even if we extend the argument to Japanese 3rd parties, they have been largely on handhelds (and now smartphones) since DS/PSP, with some of the big franchises going multiplatform on home consoles either partially or completely (most notably Final Fantasy and Kingdom Hearts). Because of all this, I would say that PS3 is hardly on the same level as PS1 or PS2, which were full of exclusive JRPGs. DS and 3DS (and PSP) are arguably as much of a must have for a JRPG fan if not more (depending on personal taste and language barrier), while Wii and 360 managed to hold their own through a few noteworthy exclusives.

outlawauron said:
Those games Nintendo made didn't really appeal to many as they generally sold terribly. My general response is why can't Nintendo both, because their competition is more than capable of creating games for multiple audiences.

As for this part, Nintendo does cater to multiple audiences, unless you think all those genres and elements I mentioned plus the so called "casual" games are just one audience... In any case, the question here was about how they should expand, and my personal opinion is that they should go for genres that are generally being ignored, instead of trying to go for the same type of games that Sony and Microsoft already offer. Would an FPS fan for example get a WiiU for one or two exclusive FPSs when he already has a PS4/Xbox One ? Would a racing sim attract a good audience with GT, Forza, Project Cars and others out there ? And in the context of the whole industry, is it desirable to have all 3 focused on the same type of games ?

Sony and Microsoft have definitely their own focus too. Both of them are regularly catering to many of the elements I stated before that can be attributed to the stereotypical "hardcore" gamer, with the rest being in general secondary to them. And if we're going to talk about sales, the same standards apply to them. If we're going to minimize the importance of the likes of The Wonderful 101, Sin and Punishment, and Dillon's Rolling Western for their sales, the same applies to Puppeteer, Tearaway, Sorcery, Ninja Blade, and so on. Niche games are in big part what makes the lineups of all 3 of them to have diversity, and you can't claim either of them have a varied lineup if you exclude them.

So sure, agree to disagree. I'll read anything you want to add here if any, but this is my last post on the matter.