Runa216 you do know that in FF1 you have to defeat Garland to cross the bridge to the North of Corneria. You have to pass the bridge to go head east to Provokia and defeat the pirates to get access to their ship and you are completely confined to a big pond until you fight more monsters and uncover dynamite. Even then you will need a airship after that to reach many other locations/towns/dungeons surrounded by mountains.
In FF6 you have to get to where the world is devastated before you really get an open world environment/non-linearity. In FF4 you really need the Lunar Whale to have a non linear freedom.
Those games I've played multiple times. FF7 only once, one time was plenty enough.
Wikipedia has a beautiful definition. "A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences." I consider games like GTA5 and RDR to be this not FF anything. FF games are a mix of both worlds. So you're wrong again.
FFXIII-2 after a couple hours becomes non-linear because you can branch out to so many different time lines and jump around and grab items in a more non-linear fashion. FFXIII-1 is only 1/3 of the total game and it is not all linear so FFXIII trilogy as a whole is probably about 25% linear. But it's not like you guys overblow it and obsess about it for years on years end is it? Oh wait...you stopped and gave up on FFXIII like OP and complain that the whole series is, simply because you gave up before it got really going. Boo-Hoo.









