0815user said:
or maybe i'm just making use of some obscure thing called "freedom of self interpretation" to a certain degree. you know a lot of people seem to hate running down hallways (gameplay wise) but they love/demand when/that everything storywise is served on a silver platter to them so that they don't have to use their "normal" heads for once. well, i prefere it the other way round but i guess that's also some form of mental disorder. geez... being normal seems to be tough these days. maybe that's why so much people are complaining that the can't enjoy things anymore. wait... "fed, nutured and ready to detonate at the slightest spark", these words suddenly make even more sence to me... i wonder why? |
Very big difference between "plot being handed to you on a silver platter" and "plot making sense". Bioshock infinite is a great example of a story that leaves plenty of room for interpretation and symbolism while still telling a cohesive storyline. Leaving room for interpretation doesn't mean "don't explain any of the rules or logic of your world to the viewer". It means that you craft a strong and cohesive narrative and provide them with a solid foundation and understanding of your universe, its rules, and the characters within it, so they can use that to devise educated theories and interpretations of events within the context of that universe.
FFXIII doesn't do this. FFXIII's plot is not open to interpretation, contains no interesting metaphor or symbolism, and requires no thought. It simply is poorly told. The writers just withhold information that is critical to understanding the plot. It's not a matter of interpretation, it's a matter of lacking information and not clearly explaining things like what a Fal'cie or a L'cie is and giving little information about the backstory and mythology of the world. The only way to actually comprehend the story is to dig through the game's encyclopedia which would be fine if this were a book, or if this information was woven into the gameplay as it was with Bioshock's audiotapes.
Imagine if you were watching Star Wars, and they never explained what the force was, or if 1984 didn't describe the various ministries, new speak, or the thought police. This is basically what Final Fantasy does. They forego any sort of real exposition so instead of being able to engage, interpret, relate, or disect, you're stuck trying to piece together what is happening in the first place.







