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LemonSlice said:
TornadoCreator said:

2a. Level Design.

Pretty much every room is as liner as they can get. Seriously just look at these level maps.

 

Should I just point something out? That's the first area, and considering where it takes place, it makes sense to look that way. Introductory levels in many games are often very straight-forward.


When i played this game (pre ordered back then), this was the level design for the first 22 hours.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection