| darkknightkryta said: You're actually wrong at these points Wright. Bartandalus didn't want Bhunivelze to come; he wanted the maker. The only way the maker would come, is if Etro opens the door to her. This happens briefly when someone dies. Bartandalus and Atamos wanted enough people dying at once to open up the gate long enough to get to the maker. Note this is only vaguely said once in the game. Even then they don't explain those floating crystal thingies that are needed to open the door (You see them floating around in Oerba). Everyone got out of crystalization after 500 years, not because the party is free. They actually never explained why Fang and Vanille never turned back after that 500 years and let cocoon fall down and kill whoever was crystalized (By Fang and Vanille) on Cocoon. That part is a plot hole. Gameplay wise; here you are technically right, except, why go through all that when 2 ravagers and a commando will get you through 90% of the battles only a second or two slower than trying? The game turns into a huge button mashin fest. Now if they actually balanced the game like in FF XIII-2 then everything would have been fine. He was maxed out at Bartandalus, since the crystarium is locked until you finish the game. Can't say he's wrong here. |
I have to go back to the game to clarify the first point, but yeah, you might be right there.
2 ravagers and a commando won't get you through 90% of the battles, considering how much amount of time you are with only two characters :) and when you get three, at least on the first half of the game, is to battle some kind of giant boss. Like the Flying Warship outside Hope's house. After reaching Pulse, two Ravagers and a Commando WON'T save you through all the battles, though there's a good amount of fauna that is beaten that way.







