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Wright said:

You made my char go back to Majula to be safe while I reply to this thread >_>

 

First of all, no games in this world "sucks". I consider that, if a game manages to be of the likeness of just one player, it doesn't suck. And I doubt there's a game out there that isn't appealing to a single person. Of course this is my own personal definition, I just find "suck" to be a big word, especially considering developer's effort into crafting a game.

 

Okay, that's out of the place, let's analise what you wrote.


Fair enough, I'm personally of the mind that if the shoe fits...

Sure you say there was effort in crafting, but so what. They're crafting a peice of artistic media and releasing it to the public. Critique is important, and was in ancient Greek times considered in itself an art-form. To refuse to admit objective quality is to lack conviction and that's surely insulting the ability of the creator to accept reality. Are we all so fragile we can't admit that something we do is no good. I can't sing, so I don't sing (at least not in public). Should I record some music and be offended when someone tells me I'm no good?The fact is, there is a mark of objective quality. I don't like Bioshock, or Call Of Duty 4: Modern Warfare; but I know they're good games that simply don't appeal to my tastes. Final Fantasy XIII is objectively a bad game. This is a fact, people can argue against it if they like, but they're wrong; the game fails at providing an engaging narrative or realised world in which you play a role, it fails at the ultimate aim any RPG is attempting to achieve. Now, is it OK to like a bad game? Sure, I like films, TV shows and games that are objectively bad in at least some way, but I overlook the flaws because there's an aspect I enjoy. When it comes to FFXIII though, I cannot find a single thing about it of note worth praise. It is bad; from beginning to end and it infuriates me

Wright said:

I'd like to go in-depth with everything you wrote, but I can't (problem with time were I live) so I'll just cherry-pick some things you wrote. Hope you don't mind.

 

The Story.

 

· There's two kinds of L'Cie (so one kind isn't feared): Cocoon L'Cie and Pulse L'Cie. The Party is Pulse L'Cie. Cocoon's L'Cie aren't feared.

· Sazh's kid focus was to find L'Cie. Not Sazh particulary, (he was supposed to find Fang and Vanille, that's the kids focus, since Fang and Vanille were attacking the base and the Fal'Cie had no means to defend himself, so he made Dahj a L'Cie. He later finds his father, which makes him complete his focus, since his father is a L'Cie now).

· They free themselves from the curse once Fang becomes Ragnarok. That's why their L'Cie brands disappear.

· The world was umbalanced. Killing all humans would be a reason enough to make the God from Lightning Returns come back and see the disaster, which was Barthandeus plan all along.

· L'Cie aren't supposed to be different than normal humans, so that's why Sazh and Vanille go back to normal civilization. They have no reason to fight for Lightning's cause and so want to enjoy themselves. Then Dahj shows up and Sazh gets ultimately screwed.

· Fang and Vanille sacrifice themselves as Ragnarok to save both Cocoon and Pulse. That's why they're the ones turned into crystal at the end. The rest of the party is free from the curse.


Minor details really... I was summerising the entire game, largely from memory, some bits may be a little less detailed or clear than people may like, but I have the storyline pretty accurate considering how little text I used. Still... fair enough

Wright said:

2. Gameplay.

 

· I agree, the game is linear.

· Upgrade system could definitively use some kind of explanation. It was annoying as fuck.

· Combat is awesome. For me, at least. I can understand people getting annoyed at the system, but they game itself gave you two ways of playing it: auto-combat, or you choosing the actions command. It's up to the player.

Switching to paradigms, using items and getting ready for the enemy strike. There's gameplay here to be found. You need tactics and a certain degree of strategy. You still need to Libra enemies. You can poison them, or debuff yourself. There's ultimate techniques for each character. THere's depth here.

· It's up to you to choose a specialization for each character once you have the Crystaliarium. It is pretty doubtful that you have EVERYTHING maxed out by the time you hit Barthandeus. And still, the crystaliarium expands after that combat. You need gazilions of CP to max everything out. So it's there for a purpose.

· I liked this game and I read through everything you wrote :)


If you consider this "awesome" and find "depth" there, I honestly have to ask; and I mean this without meaning to sound patronising, how familiar are you with RPGs? Honestly, this game is painfully simple. The same tactic works for everything. Stay in standard formation till the enemy staggers, switch to an all out attack, when it's counter-attacking turtle up and heal... repeat until dead. Tactic number 2: Get "Army Of One"; Win.

There's no strategy needed outside of the most basic WoW style tank, healer, DPS builds. It's about as cookie cutter as you can get. Now, if you see the many different but ultimately similar powers as depth I suggest you look again. There's no problem solving. No tricky abilities, status elements, elemental attacks etc. to worry about. The game does all that for you. You can beat almost every encounter by simply holding down a button...

If you still like the game, good for you, but I cannot possibly understand why.