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radishhead said:
TornadoCreator said:

As for Civ 5. Hmmm... I had a major issue with it. It just felt like too many steps backwards, especially with the way the government system worked. Sure combat is improved but when your government is basically a World Of Warcraft style talent tree rather than an actual government simulation with statistical changed and options, it just loses something for me. Personally I think Civilization 4: Beyond The Sword, with the community mod Rise Of Mankind is the purest and best Civ experience you can have and it just blows Civ 5 out of the water for depth and complexity. I highly recommend it if you've not tried it.

Does that mod take away the stacking units? Because that's the main reason why I consider Civ 5 to be superior to Civ 4

It's an option you can toggle on or off in the mod yes. It's call the '1 Unit Per Tile' option, the mod also causes cities to automatically create soldiers when attacked if they're left undefended however they will be the lowest tech soldier avaliable at your current tech level, and it'll cost you population in that city until the city reaches a low population (4 or less) then they surrender. It's a percentage chance so some cities will keep defending till they're size 2, others will give up as soon as they hit size 4, (maybe higher).

I will warn you though, the games not designed to run 1UPT and some upgrades like the medic upgrades become less useful as you can't heal units in the same tile any more. It also doesn't distinguish between military and non-military, and I've no idea if it will bugger up spies completely or not. Also, cities will have higher unhappiness because a garrison of 1 unit is considered a poor garrison and I've no idea if they've changed that in the mod.