By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Still too early to say for the XB1, which does have more going for it in the future than the Wii U did upon launch.

I'd argue that the only real future selling point of the Wii U was the upcoming Nintendo franchises we all knew were in the pipeline. Yes, it has some really nice TV remote functions, and the digital marketplace for DD apps can fill in the space between major retail releases, but these are not compelling reasons for most consumers to buy a Wii U. It failed to ignite as did Wii Sports and again with Wii Fit and now in the second year of release, it's simply drifting.

But don't put faith in the notion that the reason why the PS4 is killing the XB1 is because it's available in 26 more markets. That's completely false unless you believe that MS so incompetently handled the launch of one of their most important entertainment devices that they chose to glut fewer markets with unsold units than move that inventory to those 26 territories in which you assume consumers are currently waiting in line to buy an XB1.

I don't believe MS handled their launch incompetently.

The XB1 has enough coming in its first year to move units; right now will likely go down as the lowest point of sales with a $500 price mark in the wake of a product launch. I don't compare a $500 console with one that entered the market at $350 and expect both to perform or tank the same way. As we've already seen, the XB1 has plenty of space to move down in market MSRP wise. When we see a $400 XB1 available everywhere (not just select discounts in limited quantities) fail to move hardware as the XB1 catalog expands, that's when the real red flags should be waving.

But this week's numbers say that Titanfall was far from the killer app to make consumers buy a $500 console in significant numbers. The follow up week's sales will be far more telling. Assuming they don't go up (unlikely), then it's fair to say that Titanfall had minimal effect on XB1 sales.