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Soleron said:
kupomogli said:
Soleron said:
...

No it doesn't.  You take X(my score) - 10 x -1, which gives you whatever is left, so if I scored 6.25 which is the case for this game, 2.75.  Then Y(2.75) x .5(or /2) + X(my score) = Z(the inflated score.)  You'd get 7.625, which rounds down to 7.6. 

If you do the same thing for let's say a 1/10, then 1 - 10 x -1 = 9.  9 x .5 + 1 =  5.5.  It's pretty accurate, because most games that score 5.5 journalists act like they're unplayable, where a 1/10 should be regarded as something that's unplayable.

You made a mistake. "whatever is left" in your example is 3.75, not 2.75. Which then gives 8.125, which is, as I said, halfway between 6.25 and 10.

Your equation really does reduce to that.

Oops you're right.  3.75.  Made a mistake then finished the rest out with the incorrect value. 

Also, I didn't add up what you said.  I read it and then the second paragraph confused me.  I was like, I'd be scoring in the negatives what?  Now I get what you meant.  And yeah you're right, but see, the way you did it with (my score + 10)/2 it doesn't actually tell where I got the increase from.  With the way I did it, it shows where the extra point value comes from at the cost of another step. 

While there are games that review lower  than 5.5.  Most people consider 5.5 to be an unplayable game because of Metacritic.