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cheesecake said:
AstroGamer said:
To get them to run natively would be complex since as getting it to run across both cores would need to reprogram the game itself. The other option is emulating the SNES architecture which the 3DS CPU clock speed isn't fast enough to on a single core.
The reason GBA is on the 3DS is that there is DS hardware in it which contains GBA hardware. This means there are no 3DS functions working in this mode so no pedometer, streetpass, suspend, miiverse, etc. as well as virtual console features like save states. It also opens ways to piracy since it opens up hardware weaknesses. Using this is a poor option for virtual console


...R4i hackers got SNES games to run on the original DS for crying out loud!

I probably should mention that it would a lot of work to do it on a single core. So it's basically the first option but a little different. If you were do it straight, you can't because the SNES architecture isn't in there. You have to dedicate a lot of time to create a good emulator for GBA, much more for an SNES one (since the carts of decent SNES themselves often had hardware in them like SuperFX chip). if one tried, you could get a PS1 to emulate the SNES.

In addition at this point in the 3DS life, I don't think Nintendo thinks it is exactly worth it to dedicate resources to a machine that is going to be completely outdated in a couple years just to introduce a couple SNES games to VC .



My Hummingbird

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