By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Trunkin said:
Captain_Tom said:
vivster said:
theprof00 said:
vivster said:
theprof00 said:
vivster said:
Still not relevant for consoles. Expect a fraction of the performance boost it has on PC for consoles.

Im confused as to how it's not relevant. PS4 uses opengl does it not?

Consoles already have minimal driver overhead. Their API is already a lot closer to the hardware tha PCs. There will be a boost in efficiency but it will not nearly be as big as it is on PC.

it's like bulding a drive through at mc donalds. It will shorten the time for car drivers significantly but it won't affect the people that are already standing at the door of the building.

Sorry for the terrible analogy but it's the best I could come up so far.

ps4 uses opengl for rendering. this is fact.

Yes it does but the improvements are about cutting driver overhead not OpenGL overhead. And consoles already have minimal driver overhead because there is a lot less between the software and hardware. Why do you think games like Infamous are possible on a crappy APU that wouldn't even come close to that graphical fidelity on PC.


Since when is an i3 + 7870 crappy?

http://www.youtube.com/watch?v=cokiEkxY2xI

Isn't the i3 still quite a bit better than a Jaguar? Also, I could've sworn that the ps4 GPU was basically a 7870m, which would be closer in performance to a 7850...


1) No, a quad core jaguar scores about half as well as an i3.  There are 8 cores.  You do the math ;)

2) No, it is true that the PS4 GPU has 90% as many cores as the 7870, and the 7870 is clocked 25% higher.  However the PS4's ram is 15% faster, and it also benifits from HSA and a ton more compute pipelines than a standard 7870.  Everything else is the same between the 7870 and PS4 GPU (ROP's, Geometry engines, etc.).

It is simply a 7870 tailored to be in a console.